Audio Latency Calibration Guide
音频延迟校准指南
A practical checklist for diagnosing why Dead as Disco feels off beat on PC, headphones, speakers, or controllers.
Evidence status
Needs in-game checkThis page is a useful template or planning note, not a final gameplay claim.
Next: capture gameplay footage before publishing moves, BPM, rewards, unlocks, or rank thresholds.

Use this for
Settings & Fixes
Trust level
Needs in-game check
Reader mode
Read + verify
Editor Brief
This page is written as a working guide, not a finished wiki dump. Use the confirmed notes first, then treat source-pending rows as a checklist for what still needs gameplay proof.
Current source note: The article avoids naming exact settings until verified.

Media status
No Public Gameplay Embed Yet
This article keeps the media area honest: no fake screenshots, no decorative gameplay claims, and no third-party stills republished as site assets. When a source clip is approved, this block becomes the video player and timestamp map.
Needed
timestamped clip
Needed
claim being tested
Needed
version/platform
Start With The Audio Chain
Bluetooth audio, TV processing, capture software, and some virtual audio devices can change perceived timing. Test with the simplest wired setup before tuning anything else.
Then Compare Inputs
Controller, keyboard, and arcade-style inputs can all feel different. Pick the device that lets you recover timing after a dodge, not just the device that feels fastest.
Evidence desk
Screenshot / Video Evidence Area
Specific Dead as Disco calibration menu names still need capture.
The article avoids naming exact settings until verified.
FAQ
Can latency be fixed without in-game tools?
Often, yes. Wired audio, lower display processing, and consistent input hardware can remove many timing issues before any in-game offset is changed.