SettingsSettings & FixesEarly AccessNeeds in-game check

Audio Latency Calibration Guide

音频延迟校准指南

A practical checklist for diagnosing why Dead as Disco feels off beat on PC, headphones, speakers, or controllers.

Difficulty
Beginner
Stage
Reference
Spoilers
None
Platform
PC

Evidence status

Needs in-game check

This page is a useful template or planning note, not a final gameplay claim.

Next: capture gameplay footage before publishing moves, BPM, rewards, unlocks, or rank thresholds.

launch placeholderneeds gameplay verificationsource pending
Audio Latency Calibration Guide editorial visual
Editorial visualNeeds in-game check

Use this for

Settings & Fixes

Trust level

Needs in-game check

Reader mode

Read + verify

Editor Brief

This page is written as a working guide, not a finished wiki dump. Use the confirmed notes first, then treat source-pending rows as a checklist for what still needs gameplay proof.

Current source note: The article avoids naming exact settings until verified.

Audio Latency Calibration Guide media status

Media status

No Public Gameplay Embed Yet

This article keeps the media area honest: no fake screenshots, no decorative gameplay claims, and no third-party stills republished as site assets. When a source clip is approved, this block becomes the video player and timestamp map.

Needed

timestamped clip

Needed

claim being tested

Needed

version/platform

Start With The Audio Chain

Bluetooth audio, TV processing, capture software, and some virtual audio devices can change perceived timing. Test with the simplest wired setup before tuning anything else.

Then Compare Inputs

Controller, keyboard, and arcade-style inputs can all feel different. Pick the device that lets you recover timing after a dodge, not just the device that feels fastest.

Evidence desk

Screenshot / Video Evidence Area

In-game check pending

Specific Dead as Disco calibration menu names still need capture.

The article avoids naming exact settings until verified.

FAQ

Can latency be fixed without in-game tools?

Often, yes. Wired audio, lower display processing, and consistent input hardware can remove many timing issues before any in-game offset is changed.